Kid@ppartement
Genre : House construction game

This game was the subject of the internship I've made during my last year of Master ISI. We were 2 students, working on it at the Karobas Enterprise which is situated in Sophia-Antipolis (France). It was realised with Virtools Dev & SDK. It's an application which enables children to build their own appartment by offering them some tools to construct walls, place objects, etc... It enables them to visit their construction when they have finished. This application is destinated to be integrated in the Karobas Game which is a game for children which enables them to visit French cities like Cannes, Marseille, etc... This games is "multiplayer", playable on internet via a web browser, thanks to the Virtools Technology. When they will integrate our application, the player will be avaible to buy an appartment in these french cities, personalized it, and invit others players to visit his construction.


 
 
   

Djos Car Racing
Genre : Car race game

 
    I developed this experimental game during my free times of my last internship. I was curious to know how to use and how works the Havok Physical Engine which is integrated in the Physics pack of Virtools. So I decided to make a little car game wich is one of my favorite type of games. So I put 2 cars into a land and enables the players to construct their own race. I made the differents parts of the road with Blender, and I used the Physic Pack to make the cars run and to make collide it with road.


 
 
 
 
 
    BomberDirector
Genre : Bomberman Like
 
    This game was made during my last year of Master for the "Design of multimedia applications and 3D realistic animations" matter. The subject was Free, we were a group of 3 students and we decided to make a "Bomberman like" game. It was made with Macromedia Director. It enables the player to play with joypads. All the levels are defined with XML declarations. Its specifity is that there is 3 types of bombs : 1 classic which explode only the destructible rocks, 1 which explodes any kind of rock evolving with a cross form and 1 last which explodes all types of rocks too with a circular form.  
   
 
    Car Race
Genre : Animation
 
    This animation was made during my last year of Master for the "Design of multimedia applications and 3D realistic animations" matter. We were 3 working on it and we had to use Maya to make the animation we wanted, so we decided to make a race between 3 Audi TT !  
   
 
   

Medical images viewer
Genre : Medical application

 
   

This project results from my Image Synthesis course. We had to make a Java3D Medical images viewer. we gave us the INR Files which contains all the plans of cut of a organe, and a Mesh file wich contains the 3D model of the organ. So with these files we had to make the application wich enables to view the 3D model and to view all the plans of cut by the 3 axes/plans (X,Y,Z) and a customizable plan wich can be moved into all possibles angles.

 
 
 
 
 
   

DoomLike Java/JOGL
Genre : First Person shooting

 
   

This project results from the Image Synthesis option suggested by Michel Buffa at the Science University of Nice during my first year of Master. The subject was free, this is why I have chosen to make a "First Person Shooting" game which is my favorite type of game.
I made it in Java using the JOGL API which is an implementation of Opengl for Java.
You can have more informations on this project by clicking here : DoomLike

 
 
 
 
 
    Gordon Java
Genre : Beat them all
 
    This project was realised for the Java course I had during my first year of Master. its aim was to make us using the java reflexion skills. The player, the ennemies, the decorations objects were all Plugins which can be change easily by replacing .jar files in specifics repertories.  
   
 
   

DoomLike C++/OpenGL
Genre : First Person shooting

 
   

I made this game by myself during my " basic two year degree in Mathematics and Computer programming". There was not any course of 3D at this level of study in my University, so I decided to learn by myself the Opengl Technology by reading Tutorials on Internet. Moreover, i have done my own openGL tutorials for beginners who wants to learn on this page : Tutorial (French).
Once I had learned the bases I decided to make a game, I chose a FPS Game because it is my favorite type of games.


 
 
 
 
 
    Plane
Genre : Shoot them up
 
    I made this project for my Scheme course during my " basic two year degree in Mathematics and Computer programming". We developed this game using the functional language Scheme with the IDE PLT Dr. Scheme 203. The subject was free so we decided to make this little shoot them up.